Creator's Statement


The purpose of our experience is to raise awareness on the negative impact of bullying and how bystanders can make a difference by standing up against it.  The film touches on the trauma caused by social, verbal, physical and cyber harassment. From subtle social isolation to unrelenting cyberbullying, bullying can leave its victim hopeless, defeated and overwhelmed.  Through a 360 animated film, the audience gets immersed in a 3D digital world.  Inhabited with inanimate objects (backpacks) that coming to life these backpacks represents children.  The film centered around the periods of a child's school day; recess, class time and after school.  We investigate the relationship of the person getting bullied, the person being bullying and bystanders.  We illustrate how bullying transforms not just the person who gets bullied but the bystander. The film uses linear structure and experimental visuals to show the many facets of bullying.  It starts off as a conventional linear narrative and surprises the audience with jumps in timing, POV, and space. This film hopes to entertain, educate and transform the viewer and have them think and perhaps act.  As a bystander, what can you do to be part of the solution?  

During the process of making the experience, I would like to explore the participant's body movement and environment staging to experiment with this new medium.    The use of body movement will be used to support the narrative arc of a film.  Less body movement at the beginning of the story and more action during dramatic scenes.  Props, characters, and environment can also be used to guide the viewer's attention.  Exaggeration in scale and time will support our characters' psychological state.   In addition shifts in POV will be explored to support the narrative and have the participate emphasize with the characters.  The use of the camera placement and proximity from characters will also help reinforce the psychological state of the characters.   Sound and music will be used to support the narrative, guiding the viewer’s attention and helping to describe the space.



Filmmaker/Developer:  Van Phan


Van is passionate about creating WOW experiences by using emerging technology, storytelling, and animation as a medium to tell stories that matter in new ways for social good.    As a creator, Van uses his multidisciplinary background to help solve problems, find innovative solutions, and share them through his platform as a creator and educator.   Van finds purpose as an educator assisting others in achieving their own WOW moments through creating aha moments.   It is through the intersection of art, storytelling, emerging technology, and education that there can be possibilities for radical transformative change and lasting social impact. 


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